Starkermann
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- | [[Image:Silach.PNG]] '''<span style="color:#C85A17"> | + | [[Image:Silach.PNG]] '''<span style="color:#C85A17">Starkermann</span>''' ist die Basisklasse für alle nachfolgenden militärischen Zweige, Kämpfe im Nahbereich. Er kann als Kämpfer den höchsten Schaden machen, um schwer gepanzerte er wirkt wie eine "lebendige Mauer". '''[[Wanderer]]''' kann die Klasse wählen '''<span style="color:#C85A17">Starkermann</span>''' Es startet mit Stufe 9 und es endet, wenn der Charakter sich zwischen zwei Sub-Klassen in Level 15 entscheiden muss. Diese 3 Unterklassen sind; '''[[Jäger]]''', '''[[Soldat]]''' or '''[[Krieger]]'''. |
{| cellspacing="2" cellpadding="6" | {| cellspacing="2" cellpadding="6" | ||
- | ! style="background:#C85A17;" align="center"| | + | ! style="background:#C85A17;" align="center"|Zeichen |
! style="background:#C85A17;" align="center"|Name | ! style="background:#C85A17;" align="center"|Name | ||
- | ! style="background:#C85A17;" align="center"| | + | ! style="background:#C85A17;" align="center"|Funktion |
- | ! style="background:#C85A17;" align="center"| | + | ! style="background:#C85A17;" align="center"|Funktionsprinzip |
|-style="background:#DEB887;" | |-style="background:#DEB887;" | ||
| [[Image:Parirovanie.png]] | | [[Image:Parirovanie.png]] | ||
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|-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| [[Image:Obezoruzhivanie.png]] | | [[Image:Obezoruzhivanie.png]] | ||
- | ! | + | ! Entwaffnen |
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | ||
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. | | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character. | ||
|-style="background:#DEB887;" | |-style="background:#DEB887;" | ||
| [[Image:Regen_zdorovya.png]] | | [[Image:Regen_zdorovya.png]] | ||
- | ! | + | ! Gesundheits Regeneration |
| Health of the fighter recovers faster than usual. | | Health of the fighter recovers faster than usual. | ||
| Without this skill a character out of combat health regenerates slowly. | | Without this skill a character out of combat health regenerates slowly. | ||
|-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| [[Image:Light_Armor.png]] | | [[Image:Light_Armor.png]] | ||
- | ! | + | ! Licht Rüstung |
| This ability allows the athlete to wear mail type of protective gear. | | This ability allows the athlete to wear mail type of protective gear. | ||
| Without this skill a character cannot wear mail armor | | Without this skill a character cannot wear mail armor | ||
|-style="background:#DEB887;" | |-style="background:#DEB887;" | ||
| [[Image:Silniy_udar.png]] | | [[Image:Silniy_udar.png]] | ||
- | ! | + | ! Mächtiger Schlag |
| Strongman's attack caused a forceful damage, directly depended on the hero's power. | | Strongman's attack caused a forceful damage, directly depended on the hero's power. | ||
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. | ||
|-style="background:#FFEBCD;" | |-style="background:#FFEBCD;" | ||
| [[Image:Battle_cry.png]] | | [[Image:Battle_cry.png]] | ||
- | ! | + | ! Kampf Geschrei |
| The inspiring battle-cry increases the mobility of group members by 100. | | The inspiring battle-cry increases the mobility of group members by 100. | ||
| Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average. | | Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average. |
Revision as of 15:23, 5 September 2010
Starkermann ist die Basisklasse für alle nachfolgenden militärischen Zweige, Kämpfe im Nahbereich. Er kann als Kämpfer den höchsten Schaden machen, um schwer gepanzerte er wirkt wie eine "lebendige Mauer". Wanderer kann die Klasse wählen Starkermann Es startet mit Stufe 9 und es endet, wenn der Charakter sich zwischen zwei Sub-Klassen in Level 15 entscheiden muss. Diese 3 Unterklassen sind; Jäger, Soldat or Krieger.
The distribution of abilities on levels
At character level 9
- Powerful Blow level 1 - Make the character strike powerfully, directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear mail protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
At character level 16 (alone with the corresponding skills of a new class)
- Powerful Blow level 2
- Countering Level 1 - Increases the time parry
At character level 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility of the group
- Powerful Blow level 3
At character level 20 (alone with the corresponding skills of a new class)
- Disarming level 1 - With a certain probability disarms the enemy
- Retreat level 2
At character level 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
At character level 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
At character level 34 (alone with the corresponding skills of a new class)
- Powerful Blow level 4
At character level 38 (alone with the corresponding skills of a new class)
- Weakening level 5
At character level 42 (alone with the corresponding skills of a new class)
- Powerful Blow level 5
- Fire Sword level 5
At character level 48 (alone with the corresponding skills of a new class)
- Powerful Blow level 6
At character level 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
At character level 54 (alone with the corresponding skills of a new class)
- Powerful Blow level 7
At character level 56 (alone with the corresponding skills of a new class)
- Powerful Blow level 8
At character level 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7