[Icon]
| Name
| Function
| Operating principle
|
| Fire Armor
| It increases the hazard of the critical strike with the magic words by % and makes damages with fire and air increased by a number
| The armor increases the critical, increase base weapons damage; fire spell and air spell damages. The duration of armor is 720 mins. The spell can be given on any group member. It is only useful with air and fire magic.
|
| Fireball
| The ball of fire explodes in the indicated point, damaging value amount to all who are in the zone of action.
| The fireball explodes on the targeted location damaging enemies (to 5 purposes) using fire magic. Loss depends on additional magic damage. Effective casualty radius - large.
|
| Fire Within
| The target cannot move, attack or defend himself and it gives 345 of damage per second for the total period of the spell
| Stunning spell. The inflicting damage is fire type. Deafens enemy and cause fire damage every second for 5 sec. The value of damage depends on additional loss by magic. Effective casualty radius - small.
|
| Hell Forge
| Armor suits and weapons of the enemy become red hot, causing high damage starting from 2400.
| Fire spells damage, very strong damage on the target. A quantity of loss depends on additional harm by magic. Effective casualty radius - average
|
| Lightning Arrows
| Lightning arrows damage 135 of the enemies standing two cells far from the hero.
| Lightning arrows create cone like disperse spell from the character, striking to three enemies with the magic of air. Damage depends on additional magic damage.
|
| Magic Absorption
| The incoming spells from the enemies instead of causing harms will absorb the damage and in also elevate the mana depending on the force of attack.
| With a certain chance, the incoming spells, which fell on the character, instead of putting harm, will restore mana. Quantity of mana depends on the force spell.
|
| Shocking Magic
| The magic of elements is more effective in the area of magic word coverage; the damage by the magic of elements is increased by 100.
| In the zone of action of aura additional damage are added to all elemental spells by the fixed value.
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