Icon
| Name
| Function
| Operating principle
|
| Two-handed Sword
| Allows to use double-hand sword.
| Without this weapon the character cannot use the two-handed swords.
|
| Windmill
| Powerful attack on the enemies, trooping around, depends on the attack power and it throws them away.
| The loss of ability directly depends on the attach strength of character. Rejection interrupts the spell castings. It is surprised to 5 targets. Effective casualty radius - low.
|
| Frightening
| All the enemies in the zone of action lose 500 of their attack power and 250 of thier mobility in the initial lvl.
| Enemies in the radius of action lose mobility and attack strength, effect catches to 5 enemies, effective casualty radius - low.
|
| Destruction
| Smashs the enemy, damage directly depends on strength.
| Impact, directly depending on the attack strength of character.
|
| Kill
| The finishing attack is available, if the enemy has less then 20% of his life, damage depends on the attack power.
| When in enemy remain less than 20% health, impact becomes active. Loss directly depends on the attack strength on the distance. Effective casualty radius - average.
|
| Magic Weapon
| With 25% chance the hero's attacks will cause 425 initally of extra damage to the casual magic.
| With a certain probability any of the attacks of character will inflict additional damage by the randomly selected type of magic.
|
| Strength of life
| Strong blow has a chance to add health to the companions-in-arms of champion.
| The impact caused damage and in return added health to character.
|