Symbol
| Name
| Funktion
| Beschreibung
|
| Tiefe Wunden
| The arrows cause a damage, depending on the power of a distance attack and extra 40 damage initially per 10.
| Shot inflicts physical damage, directly depending on the attack strenght and the fixed quantity of loss in time. Effective casualty radius - average.
|
| Durchschlagende Pfeile
| With 15% chance the shot will decrease the armoour of the enemy by a fixed value, starting from 150, this effect is summed up to 3 times.
| Shot reduces armor of enemy, increasing physical damage in it.
|
| Pfeilhagel
| Spraying the space in front of him with arrows, the hunter causes damage, depending on his skill.
| Shot inflicts damage, directly depending on the dexterity of character; it surprises unto 4 enemies. Radius of action - average.
|
| Panik Säher
| When the target is hit with an arrow, it turns the enemy back. It has effect on five persons within the attacking range.
| Shot does not bring loss, but it turns to flight to 5 enemies. Enemy cannot attack, use spell or consume potions. Damage brings down this state.
|
| Feuer Pfeile
| When the target is hit with arrows, they burst, causing fire damage to everybody; damage is equal to the ordinary one.
| Explosion inflicts the fire damage, equal to the damage of usual shot. This damage is not absorbed by armor. It is surprised to 5 enemies, effective casualty radius - average.
|
| Vampir Pfeile
| With 100% chance the shot will add health to the hero in the quantity equal to 20% of the damage.
| Shot inflicts loss and character restores health in the volume, equal to the specific part of this loss.
|
| Pfeil des Wahnsinns
| When having an arrow, the enemy with the chance of 100% falls into rage and attacks the near surface.
| The characters of other players attack near essence of one of the accessible abilities, monsters - fall into rabies.
|