Begleittiere - Grundlagen
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Pet´s
...Die Begleiter sind in der Lage, in einer schwierigen Situation zu helfen, im Kampf zu schützen, um den Charakter zu stärken oder den Gegner zu schwächen. Companions dienen als wahre Helfer im Kampf sowohl gegen Monster und gegen andere Spieler.
Über Begleittiere
Die Begleittiere haben folgende Phasen: den Cocoon, Jugendlich und Erwachsene. Erwachsene Begleittiere kann man dreimal Paaren lassen im Leben, die Geburt ist ein Kokon der zweiten Generation. Die zweite Generation des Begleittieres kann nicht paaren und züchten. Es ist möglich den Begleiter loszuwerden, sofort und irreversibel durch das weg werfen ziehen Sie das entsprechende Symbol aus einem Rucksack, genau wie alles andere was sie nicht mehr wollen.
Ein Charakter kann nur einen aktiven Begleiter gleichzeitig verwenden. Aber in einem Rucksack des Charakter kann man eine Menge der Tierekokons haben, nur begrenzt sie das Rucksack Volumen.
Ein Begleittier kann in jedem Augenblick seiner Geburt aus einem Kokon benannt werden, und der Name ist einfach zu ändern. Der Name des Begleiters sollte nicht gegen die AGB´s verstoßen und keine Politischen oder sonstige extreme Beinhalten.
Das Tier kann nicht auf andere Charaktere übertragen werden, ausser in der Auktion.
Die Begleiter brauchen Futter. In der Begleiter Beschreibung im Rahmen seiner Gesundheits-Skala gibt es eine grüne Farb Skala von 1 bis 100, diese zeigt den Grad der Sättigung. Die Sättigung des Tieres sinkt schneller wenn sie im Kampf sind und langsamer wenn sie nicht kämpfen.
Der Cocoon
The 1st cacoon will be received from doing quest. If wish for more, it can be purchased in the shop or at the auction, it is possible to receive it as the award for a task performance or to win in PvP game. Pets of different species can emerge from a cocoon: wolf, tiger, panda or dragon. Thus all cocoons of pets look equally .
- To receive a cub from a cocoon, it is necessary to place a cocoon in a special cell on a char's profile. For this purpose the character should not be under tenth level. In 24 hours (real time) the cacoon will hatch a cub. It is possible to make its birth faster by means of a special elixir "the accelerator of a birth for pets" . It is also possible to increase the chance of birth of a desired kind of cub by purchasing a cocoon basket (there is a special basket for each kind of pets).
The Cub
The cub is a small pretty creature with remote similarity to the future adult pet. The cub can be male or female. It follows its owner everywhere. The cub is not attacked by monsters and does not get harmed by other characters attacks, either direct or indirect. If the character uses a scroll of teleport the cub is transferred with the owner.
While the cub grows, it receives slots for armour and weapon and cells for studying abilities. Becoming adult, it stops receiving new cells and slots and after that it can be improved only by association with companions.
Satiety and experience at cubs
A companion cub has 100 points of satiety. If companion cub satiety falls to 0, the cub feels tired and falls asleep. To wake it up the owner has to use a special item – “an awakener” (can be gained in the village Fragoville or in the city Fragotown). To avoid it, an owner should feed the cub with a special forage. The forage can be several kinds.
- - Small slices of meat - accessible as a loot from the cows grazed on the Pasture.
- - Small slices of meat with vitamins - accessible in the shop.
When eats a special forage for growth, the cub grows from 1 to 10th level. During transition between levels it can receive ability and equipment slots. The cub can receive experience only receiving special meal which can either be purchased or received as trophies from the monsters. With every 5 portions the cub gets 1 level. When 11th level is reached the cub turns into the 11 level adult pet and can help its owner in fights.
Each level requires 500 units of experience. Standard potion adds only 25 units. On each level 20 small bottles with such experience are required. Small bottles of experience which give at once 500 units of experience can be bought in the SHOP or received from the task or in "the Wheel of Fate ".
The adult pet
The adult pet is a creature like the usual large monster in size. As well as a cub the adult pet follows the owner everywhere. The adult pet has cells for studying abilities which it has received at small age or by eating other pets.
The pet receives experience together with the character and grows in level. The pets can not outgrow its owner in level. The adult pet can have 4 (6 for a dragon) own slots of equipment - the weapon and an armour.
Characteristics of pets
Pets have the same characteristics characters have but their level growth differs. Characteristics of pets grow the following way: from birth each pet has Stat of growth of the characteristic.
Gaining a new level a companion receives 1 point on each of characteristics. Thus, this point is multiplied by significance of an indicator of growth for the given characteristic. For example: at a mighty dragon significance of parameter of growth for the characteristic "force" - 15; at each level the final received significance for the characteristic "force" will be equal 1 х 15 = 15;
Endurance of companions always has the maximum indicator of growth, with allowance for specific bonuses of companions.
Characteristics growth
The characteristics are the parameters of the pet's growth (force, dexterity, endurance, mobility, intelligence and spirit) which increase with the level growth. Also these parameters influence an actual value of the characteristics, received by the pet from clothes and weapon, and also own pet's characteristics according to the table of pets characteristics.
The growth of the pet's characteristics can be improved using the mechanism of improvement of pets. Limiting significances are indicated in the table below.
Kind of the pet | the growth Sum of the Characteristics | the maximum amount of the Characteristics growth | The maximum figure of the growth characteristic | the maximum number of slots and spell cells at birth | |||||
---|---|---|---|---|---|---|---|---|---|
F | L | En | M | I | S | ||||
Wolf, 1 generation | 20 | 40 | 6 | 6 | 10 | 6 | 6 | 6 | 4/4 |
Panda, 1 generation | 20 | 40 | 6 | 6 | 10 | 6 | 6 | 6 | |
Tiger, 1 generation | 20 | 40 | 6 | 6 | 10 | 6 | 6 | 6 | |
Wolf, 2 generation | 32 | 55 | 9 | 9 | 10 | 9 | 9 | 9 | 4/4 |
Panda, 2 generation | 32 | 55 | 9 | 9 | 10 | 9 | 9 | 9 | |
Tiger, 2 generation | 32 | 55 | 9 | 9 | 10 | 9 | 9 | 9 | |
Dragon, 1 generation | 30 | 65 | 11 | 11 | 10 | 11 | 11 | 11 | 6/6 |
Dragon, 2 generation | 40 | 85 | 15 | 15 | 10 | 15 | 15 | 15 | |
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Specific bonuses of pets
Each kind of the pets has specific bonuses which strengthen some pet's characteristics and weaken the others. Usually the pets have 2 such bonuses and 2 influences. Mighty companions have 2 more influences. Also a kind of the pet influences the quantity of additional health and armour. Spices bonuses of pets by types are represented in the table below:
Kind of pet | Value of bonuses | |||||
---|---|---|---|---|---|---|
F | L | En | M | I | S | |
Wolf, 1 generation | 1 | 0 | 0 | -1 | 0 | 0 |
Panda, 1 generation | 0 | 0 | 1 | -1 | 0 | 0 |
Tiger, 1 generation | 0 | 1 | -1 | 0 | 0 | 0 |
Wolf, 2 generation | 2 | 0 | 0 | -2 | 0 | 0 |
Panda, 2 generation | 0 | 0 | 2 | -2 | 0 | 0 |
Tiger, 2 generation | 0 | 2 | -2 | 0 | 0 | 0 |
Dragon, 1 generation | 2 | -1 | -1 | 0 | 0 | 0 |
Dragon, 2 generation | 3 | -1 | -1 | -1 | 0 | 0 |
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The experience and the growth of the pet in levels
When 11th level is reached a cub becomes an adult - its appearance varies. It receives other abilities and possibility to fight together with the owner. Sharing fights with the owner, the companion gains a own experience equal 65 % from the experience gained for the same fight by the character (this experience is not deducted from experience of the character, the character receives its full experience). The companion cannot has higher level than its character-owner. It is possible to equip the companion with the weapon and armour and to train new abilities using books.
If the pet got too injured or hungry he falls asleep and hides. To wake it up the owner must use “the awaker”.
It is necessary to feed an adult companion regularly as well as a cub. If its satiety falls to 10 or lower, it becomes such hungry and unfortunate that it cannot fight and at the first gained blow it falls asleep. To wake it up the owner must use “the awakener”. When your pet is too hungry he writes you "Please feed me. I'm hungry"
Armour and the weapon of pets
If the adult pet has necessary slots, it is possible to equip it with the weapon and the armour. Armour sets and weapons for companions have different characteristics so there is always a possibility to pick up the required things for each pet. The Maximum quantity of slots for the armour and the weapon is 4 for the Panda, the Tiger and the Wolf, and is 6 for the Dragon. Pets’ items are subject to the same rules, as characters’ items.
To open armour and weapon slots it is possible to use the mechanism of the pets improvement or to purchase (for emeralds) the subject which opens a cell for guarantee in a shop.
Abilities of pets
While growing pets gain potential to study different abilities. Abilities of pets are studied with the help of special books purchased or received as trophies from monsters.
Management of your pet
The companion (your pet) can indicate behaviour model:
- Aggressive - to attack all targets within reach.
- Attack on command - to attack the targets indicated by the owner.
- Protect the owner - to attack only targets attacking the owner.
- Simply follow - the companion attacks only targets have attacked it.
- Withdraw - the companion comes back to the owner.
The control panel of companion (your pet) automatically appears on the screen over the panel of hotkeys as soon as the companion becomes active.
- At a click on an icon the companion executes corresponding action.
- As soon as the companion disappears or falls asleep the icons of its special attacks and spells disappear.
The pet in fight
In fight the pet attacks the same targets which are attacked by its owner (if ”not allowing to attack” behavior model is not indicated). If the pet is injured in fight, its health can be restored by the special elixirs sold by the sorceress or in "Trade and Repair". If the pet looses all its health in fight, it disappears and hides in the cell of the character, and the owner gets the message: «your companion has got tired and has fallen asleep». To wake it up the owner has to use a special item - ”the awaker”. “The awaker” responding speed is 1 second, cool down time for “the awaker” - 5 minutes. Protection and attack of the pet can be increased by having purchased a special weapon and an armour. Pets have a quantity of equipment and the weapon slots.
See also: more about pets