Ausrüstung
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== Ausrüstungsnamen == | == Ausrüstungsnamen == |
Revision as of 23:50, 11 May 2011
Die Trophäen und Belohnungen, die Ihr bei unterschiedlichen Quests bekommt, sind nicht genug.
Charaktere müssen Waffen, Tränke und Rüstungen, sowie neue Fähigkeiten und Zaubersprüche kaufen.
Darüber hinaus unterliegen Ausrüstungsgegenstände der Abnutzung und müssen repariert werden, ansonsten werden sie nutzlos.
Zusätzlich zu den NPC und dem direkten Handel mit anderen Charakteren, können die Dinge im Auktionshaus gekauft und verkauft werden.
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Stapel
Viele Dinge, wie Pfeile, Questgegenstände, Tränke und andere nutzlose Gegenstände können in Stapel aus mehreren Stücken hinzugefügt werden, um Platz zu sparen. Die maximale Größe des Stapels, hängt von seinem Typ ab. Mit der Umschalt-Taste können die Stapel in kleinere Stapel aufgeteilt werden.
So teilen Sie einen Stapel von Gegenständen in zwei, Umschalt-Taste gedrückt halten und den Stapel in eine andere Zelle bewegen. Es erscheint ein Fenster, wo angeboten wird, die Anzahl der Elemente, die in einen neuen Stapel bewegt werden soll, anzugeben.
Items Anzeigen im Chat
Es können Gegenstände in den Chat gestellt werden, so dass andere Spieler sich diese ansehen können. Die Qualität der Gegenstände wird durch die Unterschiedlichen Farben dargestellt.
- Ein Element in den Chat stellen, Umschalttaste gedrückt halten und auf das Item das Sie in den Chat stellen wollen klicken.
Ausrüstungslevel
Items haben, wie Charaktere auch Level. Der Charakter kann keine Gegenstände tragen, die über seinem eigenen Level sind.
Level | Kategorie |
2, 11, 21, 31, 41, 51, 61, 71 | Armschoner und Hemden |
3, 12, 22, 32, 42, 52, 62, 72 | Schuhe |
4, 13, 23, 33, 43, 53, 63, 73 | Umhang und Amulett |
5, 14, 24, 34, 44, 54, 64, 74 | Schulterpanzer |
6, 15, 25, 35, 45, 55, 65, 75 | Handschuhe und Ringe |
7, 16, 26, 36, 46, 56, 66, 76 | Helm |
8, 17, 27, 37, 47, 57, 67, 77 | Hosen und Anhänger |
9, 18, 28, 38, 48, 58, 68, 78 | Rüstungen |
10, 19, 29, 39, 49, 59, 69, 79 | Schilde |
1, 10, 20, 30, 40, 50, 60, 70 | Waffen und Gürtel |
Ausrüstungsnamen
Die Namen beziehen sich auf den Levelbereich eines Items. So lässt sich schnell erkennen, für welchen Lever das Item ist, welches man dropt oder in der Auktion angeboten wird.
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Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.
Ausrüstungsparameter
Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
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Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.
The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.
Ausrüstungstypen
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types leather, armor, hauberk and shield.
Level | Suffixes | Type of armor |
1-8 | Any | Leather |
9-15 | Might, Dexterity, Toughness | Hauberk |
9-15 | Mobility, Reason, Widsom | Leather |
16+ | Might | |
16+ | Dexterity | |
16+ | Toughness | Platemail |
16+ | Mobility | |
16+ | Reason | Leather |
16+ | Wisdom | Hauberk |
The type of armors that each character's class can wear:
Class | Type of armor |
Traveller | Leather |
Shaman | Leather |
Sorcerer | Leather |
Ice Spellweaver | Leather |
Fire Spellweaver | Leather |
Strongman | Leather , Hauberk |
Healer | Leather , Hauberk, The shield |
Wizard | Leather , Hauberk, The shield |
Herbalist | Leather , Hauberk, The shield |
Hunter | Leather, Hauberk, Mail |
Warrior | Leather, Hauberk, Mail |
Knight | Leather, Hauberk, Mail |
Berserk | Leather, Hauberk, Mail |
Spy | Leather, Hauberk, Mail |
Front-line Soldier | Leather, Hauberk, Mail |
Soldier | Leather, Hauberk, Platemail, The shield |
Diamond protector | Leather, Hauberk, Platemail, The shield |
Semiprecious protector | Leather, Hauberk, Platemail, The shield |
Schadens Typen
Specific type of damage can be done by one or two type of weapons such as:
Type of damage | Type of weapon |
Prickly | Bow, Knife |
Cutting | Sword, Two-handled sword |
Прорубающий | Hatchet |
Crushing | Hammer, Two-Handled staff |
Chopping | Axe |
Qualität der Items
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.
- Grey - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
- White - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
- Green - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
- Blue - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
- Gold - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
- Purple - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
- Orange - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.
Set Item
Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called File:Bronze Badge.jpg Badge.
Set items attached to a character only after putting on, they can be bought and sold through the auction.
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.
Name of the complete Set | Type of armor | Most likely role |
Soldier | Platemail | Tank |
Worrier | Causes fighter's damage | |
Berserker | Causes fighter's damage | |
Knight | Causes fighter's damage | |
Front-line Soldier | Causes fighter's damage | |
Spy | Causes fighter's damage | |
Healer | Hauberk | Healing |
Fiery sorcerer | Leather | Fire magic damage |
Icy sorcerer | Leather | Icy magic damage |
ATTENTION.For set bonus to work, all items must have the same set of suffixes and prefixes.