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- | == | + | == <font color="#0000CE">Introductions to Crafting:</font>== |
- | = | + | <font color="#1F88A7">Crafting is a new feature added into the game. It includes 4 crafting professions, resources and recipes. |
- | + | '''The character can choose whichever the craft profession he desires irrespective of his class'''. Furthermore, on selecting one profession, the character will have the opportunity to have more crafting profession’s skill but after certain level intervals and completing several tasks assigned by the '''Master of the Union of Craftsman'''. With the profession skills, the character will be able to collect '''resources''' items scattered in the land of Fragoria. The '''resources''' are needed by some quests and for making '''recipes'''… | |
- | + | ||
- | + | ||
- | |||
- | == | + | == <font color="#0000CE">The crafting team includes</font> == |
- | + | 1. Master of the Union of Craftsman | |
- | + | 2. Head of professions; 4 in number: | |
- | == | + | * [[image:Forest.png]] Head of Forest Rangers |
- | + | * [[image:Magicians.png]] Head of Magicians | |
- | [[ | + | * [[image:Ore_Miners.png]] Head of Ore Miners |
- | [[ | + | * [[image:Tanners.png]] Head of Tanners |
+ | |||
+ | ===<font color="#0000CE"> Therefore the game has 4 professions</font>=== | ||
+ | |||
+ | [[Forest Ranger]], specializes in the production of wood and grass | ||
+ | |||
+ | [[Magician]], specializes in the production of rare, "miraculous" resources, resins and liquids. | ||
+ | |||
+ | [[Ore Miner]], specializes in mining ores and minerals and precious stones | ||
+ | |||
+ | [[Tanner]], specializes in the production of teeth, skins and organs of animals | ||
+ | |||
+ | ==<font color="#0000CE">Getting profession training:</font>== | ||
+ | To start learning the 1st profession, you need to decide which profession you desire to learn. | ||
+ | You will find the Crafting Team in Fragoville near Wizard of Tartar or in Artisans country of Fragotown. [[image:master.jpg|thumb|right|Fragoville Map]] | ||
+ | [[image:map2.jpg|thumb|right|Artisans Country,Fragotown]] | ||
+ | |||
+ | * Approach the respected Head of the wanted profession… | ||
+ | |||
+ | |||
+ | {| textcolor="green" | ||
+ | ! Head of Forest Rangers | ||
+ | ! Head of Magicians | ||
+ | ! Head of Ore Miners | ||
+ | ! Head of Tanners | ||
+ | |- | ||
+ | | [[image:forest_ranger.png|frame|left|Head of Forest Rangers]] | ||
+ | | [[image:magician.png|frame|none|Head of Magicians]] | ||
+ | | [[image:Ore_miner.png|frame|Head of Ore Miners]] | ||
+ | | [[image:tanner.png|frame|Head of Tanners]] | ||
+ | |} | ||
+ | |||
+ | * Get the quest where you need to get “License of profession.” | ||
+ | |||
+ | |||
+ | [[image:License.jpg|200px]] | ||
+ | |||
+ | {| | ||
+ | | Next, contact the | ||
+ | | [[image:Masterof.png|frame|left|Master of the Union of Craftsman]] | ||
+ | |for the license… | ||
+ | |} | ||
+ | |||
+ | * He will give you a quest that requires seeing the Blacksmith Vsevolod in Blacksmith house in Fragoville (Blacksmith Khromoy in Fragotown) collect for him some tools in order to receive the Patent for the First Profession. | ||
+ | |||
+ | [[image:Tools.jpg|200px]] [[image:Tools2.jpg|200px]] | ||
+ | |||
+ | |||
+ | * Heading back to the Head of Union of Craftsmen, will receive the needed License… | ||
+ | |||
+ | [[image:License1.jpg|150px]] | ||
+ | |||
+ | * With this, contact your profession’s Head and … start your training.. | ||
+ | |||
+ | * Hence you will be able to buy the respected tool and collect the respected resources… | ||
+ | |||
+ | ==<font color="#0000CE">Tools for professionals</font> == | ||
+ | Each profession to start their skill work requires them to buy its respective collection Tool from the respective Masters of Professions | ||
+ | === <font color="#0000CE">Tool: </font>=== | ||
+ | {| text-align="center" cellspacing="2" cellpadding="6" border="0" | ||
+ | ! bgcolor="#E9E9C0"|Profession | ||
+ | ! bgcolor="#E9E9C0"|Tool | ||
+ | ! bgcolor="#E9E9C0"|Ordinary | ||
+ | ! bgcolor="#E9E9C0"|Tempered | ||
+ | ! bgcolor="#E9E9C0"|Enchanted/Auto | ||
+ | |-align="center" bgcolor="#FFDBFB" | ||
+ | | Forest ranger | ||
+ | ! Woodcutter | ||
+ | | [[image:Woodcutter.jpg]] | ||
+ | | [[Image:Tempered_axe_of_woodcutter.JPG|link=File:Tempered_axe_of_woodcutter_description.JPG]] | ||
+ | | [[image:Enchanted_Axe_of_Wood_Cutter.JPG|link=File:Enchanted_Axe_of_Wood_Cutter_description.JPG]] | ||
+ | |-align="center" bgcolor="#FFFFC8" | ||
+ | | Magician | ||
+ | ! Flask | ||
+ | | [[image:Flask.jpg]] | ||
+ | | [[Image:Damned_Flask.JPG|link=File:Damned_Flask_description.JPG]] | ||
+ | | [[Image:Enchanted_Flask.JPG|link=file:Enchanted_Flask_description.JPG]] | ||
+ | |-align="center" bgcolor="#DBF0F7" | ||
+ | | Ore Miner | ||
+ | ! Axe | ||
+ | | [[image:Axe.jpg]] | ||
+ | | [[Image:Tempered_pickax.jpg|link=File:Tempered_pickaxe_2.JPG]] | ||
+ | | [[image:Enchanted_pickaxe.JPG|link=File:Enchanted_pickaxe_description.JPG]] | ||
+ | |-align="center" bgcolor="#FFEAEA" | ||
+ | | Tanner | ||
+ | ! Knife | ||
+ | | [[image:Knifes.jpg]] | ||
+ | | [[Image:Tempered_knife_for_taking_off_leathers.JPG|link=File:Tempered_knife_for_taking_off_leathers_description.JPG]] | ||
+ | | [[Image:Enchanted_Knife_for_Taking_Off_Leathers.JPG|link=file:Enchanted_Knife_for_Taking_Off_Leathers_description.JPG]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | As it is seen, each tool has 3 varieties in term of [[quality]] (White, Blue, and Purple). | ||
+ | |||
+ | Every tool has its strength level, which decreases every time it is used. Tools can be repaired the same way as ordinary items are repaired. Maximum strength tool guaranteed to fall by 1. | ||
+ | |||
+ | Only ordinary tools are found with the masters of profession, Tempered and enchanted resources are found in the [[Shops]] to be bought with emeralds. | ||
+ | |||
+ | In addition, there are automated tools (enchanted) that are useful for the collection of large deposits – enough to work on spot, and they continue to work automatically until no place is left in backpack or until you cancel. | ||
+ | |||
+ | == <font color="#0000CE"> Levels of Professions </font> == | ||
+ | [[image:Trainee.jpg|150px]] | ||
+ | |||
+ | Each Profession have training skill bar that indicate the status of training of that particular profession. The value increases gradually with collecting resources. When the value is reached to an average value, there will be a special quest (where list of complicated resources will be asked to complete) to get 2nd patent of profession. Thus, a chance to acquire another professional skill. | ||
+ | |||
+ | ===<font color="#0000CE">Benefits of the level of profession</font>=== | ||
+ | |||
+ | #It is important meeting the requirement of certain quality of recipes. | ||
+ | |||
+ | #High level increases the chance of successful extraction of wanted resources and decreases the amount of garbages. | ||
+ | |||
+ | #High level makes more chance to find rare resources... | ||
+ | |||
+ | #Possible limited access to services / discounts / recipes provided by the craftsman union. | ||
+ | |||
+ | ===<font color="#0000CE">Affects/infuences the skill level</font>=== | ||
+ | |||
+ | Extraction of resources from each field and possibly by extracting rare resources as well. | ||
+ | |||
+ | == <font color="#0000CE"> Resources </font> == | ||
+ | Resources are special materials collected from different parts of Fragoria land or extracted from animals. It requires the presence of collection '''Tool''' of the corresponding profession in the backpack. '''Each profession''' has their own '''specific''' resource varieties to collect and cannot use another profession’s tool nor can they collect another profession’s resources. Examples of resources are the ore extracted from the copper wires or a worn leather, taken from a dead werewolf. | ||
+ | |||
+ | ===<font color="#0000CE">Fields Resources </font>=== | ||
+ | All the profession’s resources are collected from Fragoria fields except Tanner’s resources which are collected from the animals. | ||
+ | |||
+ | The field resources can be identified by putting the mouse cursor on it and a box of information about the resources will appear: | ||
+ | |||
+ | {| align="center" | ||
+ | | [[image:Field_resource.jpg|200px]] | ||
+ | | | ||
+ | *Name | ||
+ | * Profession, trainee | ||
+ | * Tool required | ||
+ | |} | ||
+ | |||
+ | |||
+ | The deposits are scattered throughout the land, and appear some time after they were assembled. If the field resources are touched or collected partially, it will disappear after sometimes and reappear later.. | ||
+ | |||
+ | The deposits are located according to the logic of resource type - Ore mined near the rocks and hills, Trees - in the woods, Grass - in the field. | ||
+ | |||
+ | ====<font color="#0000CE">Contents deposits</font>==== | ||
+ | - Useful resource | ||
+ | |||
+ | - Garbage (the ratio of garbage and useful resource varies depending on your level of profession) | ||
+ | |||
+ | - A rare resource (for the chance to obtain scarce resources affect your level of profession) | ||
+ | |||
+ | ====<font color="#0000CE">Types of deposits</font>==== | ||
+ | |||
+ | According to the amount and type of deposit, it is categorized as small and rich deposits. | ||
+ | |||
+ | Small deposits are scattered in the land of Fragoria. | ||
+ | |||
+ | Rich deposits (endless) are found in '''[[Carawan Way]]'''; They are helpful when making resources of higher rarity (2 and above) in which huge amount of resources are required. | ||
+ | |||
+ | ====<font color="#0000CE">Identifying the Location of Resources</font>==== | ||
+ | For the corresponding resources of the own profession: it can be seen in the mini-map by [[image:O_69_0_i0.png]] [[image:Resource.png]] [[image:O_64_0_i0.png]] | ||
+ | |||
+ | {| | ||
+ | |[[image:Mini-map2.png|thumb|in case of Rangers]] | ||
+ | | [[image:Mini-map_resource_icon1.jpg|thumb|in case of Magicians]] | ||
+ | | [[image:Mini-map1.png|thumb|in case of Miners]] | ||
+ | |} | ||
+ | |||
+ | ===<font color="#0000CE">Resource levels</font>=== | ||
+ | Resources have several rarities/qualities, depends on it, the frequency of appearance in a location and the level of locations that include the resources. | ||
+ | |||
+ | <big>Copper Ore(rar.1)--> Upgraded Copper Ore (rar. 2)--> Copper Ingot (rar.3)--> Reforged Copper Ingot (rar. 5) --> Enchanted Copper (rar.6)</big> | ||
+ | |||
+ | Each resource of lower rarity using recipe can be turned into a resource of next rarity. For doing so, recipe, an improving gem and its necessary resources are required. | ||
+ | |||
+ | ===<font color="#0000CE">Resources and weight</font>=== | ||
+ | Each resource has weight of 1kg irrespective of its rarity. Useless resources (garbage) are weightless. | ||
+ | |||
+ | * 1 Tin Ore (rar.1)= 1 kg | ||
+ | * 1 Birch Board (rar.3)= 1kg | ||
+ | * 1 Cleaned Rain Water (rar.2)= 1kg | ||
+ | |||
+ | '''Remember''', with the character’s death, the resources are dropped out 100% from the backpack even if you are on a horse. | ||
+ | |||
+ | <big>A character has the capacity to carry 10 kg at a time. | ||
+ | Here comes the usefulness of [[Mounts|Horses]], it allows extra 50kg of resources in a special mounted slots in the backpack.</big> | ||
+ | |||
+ | ==<font color="#0000CE">Recipes</font>== | ||
+ | These are objects or means by which, in the presence of necessary ingredient and meeting certain requirements, produces wanted items or objects. | ||
+ | '''Example:''' [[Teleport Scrolls Recipes|Recipes for portals]], [[HP and MP potion recipes|temporary increase in parameters potions]], pet related potions, [[Ammunition Recipes|ammunition]] and lot more... | ||
+ | ===<font color="#0000CE">Example of possible requirement</font>=== | ||
+ | # Resources mentioned in the recipe | ||
+ | # Improving Gems (white colored recipes do not require them except those gives out rar.2 resources) | ||
+ | # Specific trainee may be asked for | ||
+ | # Specific Reputation with Craftsman union | ||
+ | # Standing near a specific Craftsman table | ||
+ | |||
+ | |||
+ | {| cellpadding="2" style="border: 1px solid green;" | ||
+ | | [[image:recipe.jpg|150px]] || [[image:recipe1.jpg|150px]] || [[image:recipe2.jpg|150px]] || [[image:recipe3.jpg|150px]] | ||
+ | |} | ||
+ | |||
+ | ===<font color="#0000CE">How to Use Recipe? </font>=== | ||
+ | To use or create item using recipe, it has to be put in a special cell present in the Item Upgrade icon.. | ||
+ | [[image:Item_upgrade.jpg]]<font color="red"><---</font> | ||
+ | |||
+ | Open '''Item Upgrade'''--> Tab '''Create''' --> Put the recipe in the '''center cell''' --> Make sure the necessary ingredients are in the bag--> Click OK | ||
+ | |||
+ | {| | ||
+ | | [[image:Item_upgrade1.jpg|180px|thumb|left|Item Upgrade Window]] | ||
+ | | The left image shows the Item Upgrade window.. | ||
+ | |||
+ | On putting the recipe in the central cell, preview of the recipe will show in the window and a preview of the resultant item will also be shown...And after putting the recipe in the central cell, it will look like the image on the right side. | ||
+ | |||
+ | YOU will notice that both the ingredients and recipe are kept in the backpack. | ||
+ | |||
+ | | [[image:Item_upgrade2.jpg|500px|thumb|Creation Tab after Putting the Recipe in]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | <big>There are temporary and permanent recipes. It can be identified after putting them in the Item upgrade cell. | ||
+ | Temporary recipes show "1 attempts left"; meaning can be used one time only. | ||
+ | Permanent recipes can used unlimited number of times.</big> | ||
+ | |||
+ | [[Category:Craft]] |
Revision as of 01:01, 6 September 2010
Contents |
Introductions to Crafting:
Crafting is a new feature added into the game. It includes 4 crafting professions, resources and recipes.
The character can choose whichever the craft profession he desires irrespective of his class. Furthermore, on selecting one profession, the character will have the opportunity to have more crafting profession’s skill but after certain level intervals and completing several tasks assigned by the Master of the Union of Craftsman. With the profession skills, the character will be able to collect resources items scattered in the land of Fragoria. The resources are needed by some quests and for making recipes…
The crafting team includes
1. Master of the Union of Craftsman
2. Head of professions; 4 in number:
Therefore the game has 4 professions
Forest Ranger, specializes in the production of wood and grass
Magician, specializes in the production of rare, "miraculous" resources, resins and liquids.
Ore Miner, specializes in mining ores and minerals and precious stones
Tanner, specializes in the production of teeth, skins and organs of animals
Getting profession training:
To start learning the 1st profession, you need to decide which profession you desire to learn.
You will find the Crafting Team in Fragoville near Wizard of Tartar or in Artisans country of Fragotown.- Approach the respected Head of the wanted profession…
Head of Forest Rangers | Head of Magicians | Head of Ore Miners | Head of Tanners |
---|---|---|---|
- Get the quest where you need to get “License of profession.”
Next, contact the | for the license… |
- He will give you a quest that requires seeing the Blacksmith Vsevolod in Blacksmith house in Fragoville (Blacksmith Khromoy in Fragotown) collect for him some tools in order to receive the Patent for the First Profession.
- Heading back to the Head of Union of Craftsmen, will receive the needed License…
- With this, contact your profession’s Head and … start your training..
- Hence you will be able to buy the respected tool and collect the respected resources…
Tools for professionals
Each profession to start their skill work requires them to buy its respective collection Tool from the respective Masters of Professions
Tool:
Profession | Tool | Ordinary | Tempered | Enchanted/Auto |
---|---|---|---|---|
Forest ranger | Woodcutter | |||
Magician | Flask | |||
Ore Miner | Axe | |||
Tanner | Knife |
As it is seen, each tool has 3 varieties in term of quality (White, Blue, and Purple).
Every tool has its strength level, which decreases every time it is used. Tools can be repaired the same way as ordinary items are repaired. Maximum strength tool guaranteed to fall by 1.
Only ordinary tools are found with the masters of profession, Tempered and enchanted resources are found in the Shops to be bought with emeralds.
In addition, there are automated tools (enchanted) that are useful for the collection of large deposits – enough to work on spot, and they continue to work automatically until no place is left in backpack or until you cancel.
Levels of Professions
Each Profession have training skill bar that indicate the status of training of that particular profession. The value increases gradually with collecting resources. When the value is reached to an average value, there will be a special quest (where list of complicated resources will be asked to complete) to get 2nd patent of profession. Thus, a chance to acquire another professional skill.
Benefits of the level of profession
- It is important meeting the requirement of certain quality of recipes.
- High level increases the chance of successful extraction of wanted resources and decreases the amount of garbages.
- High level makes more chance to find rare resources...
- Possible limited access to services / discounts / recipes provided by the craftsman union.
Affects/infuences the skill level
Extraction of resources from each field and possibly by extracting rare resources as well.
Resources
Resources are special materials collected from different parts of Fragoria land or extracted from animals. It requires the presence of collection Tool of the corresponding profession in the backpack. Each profession has their own specific resource varieties to collect and cannot use another profession’s tool nor can they collect another profession’s resources. Examples of resources are the ore extracted from the copper wires or a worn leather, taken from a dead werewolf.
Fields Resources
All the profession’s resources are collected from Fragoria fields except Tanner’s resources which are collected from the animals.
The field resources can be identified by putting the mouse cursor on it and a box of information about the resources will appear:
|
The deposits are scattered throughout the land, and appear some time after they were assembled. If the field resources are touched or collected partially, it will disappear after sometimes and reappear later..
The deposits are located according to the logic of resource type - Ore mined near the rocks and hills, Trees - in the woods, Grass - in the field.
Contents deposits
- Useful resource
- Garbage (the ratio of garbage and useful resource varies depending on your level of profession)
- A rare resource (for the chance to obtain scarce resources affect your level of profession)
Types of deposits
According to the amount and type of deposit, it is categorized as small and rich deposits.
Small deposits are scattered in the land of Fragoria.
Rich deposits (endless) are found in Carawan Way; They are helpful when making resources of higher rarity (2 and above) in which huge amount of resources are required.
Identifying the Location of Resources
For the corresponding resources of the own profession: it can be seen in the mini-map by
Resource levels
Resources have several rarities/qualities, depends on it, the frequency of appearance in a location and the level of locations that include the resources.
Copper Ore(rar.1)--> Upgraded Copper Ore (rar. 2)--> Copper Ingot (rar.3)--> Reforged Copper Ingot (rar. 5) --> Enchanted Copper (rar.6)
Each resource of lower rarity using recipe can be turned into a resource of next rarity. For doing so, recipe, an improving gem and its necessary resources are required.
Resources and weight
Each resource has weight of 1kg irrespective of its rarity. Useless resources (garbage) are weightless.
- 1 Tin Ore (rar.1)= 1 kg
- 1 Birch Board (rar.3)= 1kg
- 1 Cleaned Rain Water (rar.2)= 1kg
Remember, with the character’s death, the resources are dropped out 100% from the backpack even if you are on a horse.
A character has the capacity to carry 10 kg at a time. Here comes the usefulness of Horses, it allows extra 50kg of resources in a special mounted slots in the backpack.
Recipes
These are objects or means by which, in the presence of necessary ingredient and meeting certain requirements, produces wanted items or objects. Example: Recipes for portals, temporary increase in parameters potions, pet related potions, ammunition and lot more...
Example of possible requirement
- Resources mentioned in the recipe
- Improving Gems (white colored recipes do not require them except those gives out rar.2 resources)
- Specific trainee may be asked for
- Specific Reputation with Craftsman union
- Standing near a specific Craftsman table
File:Recipe2.jpg | File:Recipe3.jpg |
How to Use Recipe?
To use or create item using recipe, it has to be put in a special cell present in the Item Upgrade icon.. <---
Open Item Upgrade--> Tab Create --> Put the recipe in the center cell --> Make sure the necessary ingredients are in the bag--> Click OK
The left image shows the Item Upgrade window..
On putting the recipe in the central cell, preview of the recipe will show in the window and a preview of the resultant item will also be shown...And after putting the recipe in the central cell, it will look like the image on the right side. YOU will notice that both the ingredients and recipe are kept in the backpack. |
There are temporary and permanent recipes. It can be identified after putting them in the Item upgrade cell. Temporary recipes show "1 attempts left"; meaning can be used one time only. Permanent recipes can used unlimited number of times.