Starkermann

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Line 13: Line 13:
| Without this skill a character can not parry melee attacks.
| Without this skill a character can not parry melee attacks.
|-style="background:#FFEBCD;"
|-style="background:#FFEBCD;"
-
| [[Image:Disarm.png]]
+
| [[Image:Obezoruzhivanie.png]]
! Disarming
! Disarming
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time.
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time.
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.
|-style="background:#DEB887;"
|-style="background:#DEB887;"
-
| [[Image:Health_reg.png]]
+
| [[Image:Regen_zdorovya.png]]
! Health Regeneration
! Health Regeneration
| Health of the fighter recovers faster than usual.
| Health of the fighter recovers faster than usual.
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| Without this skill a character cannot wear mail armor
| Without this skill a character cannot wear mail armor
|-style="background:#DEB887;"
|-style="background:#DEB887;"
-
| [[Image:Strongblow.png]]
+
| [[Image:Silniy_udar.png]]
! Powerful Blow
! Powerful Blow
| Strongman's attack caused a forceful damage, directly depended on the hero's power.
| Strongman's attack caused a forceful damage, directly depended on the hero's power.
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
|-style="background:#FFEBCD;"
|-style="background:#FFEBCD;"
-
| [[Image:War_cry.png]]
+
| [[Image:Battle_cry.png]]
! War Cry
! War Cry
| The inspiring battle-cry increases the mobility of group members by 100.
| The inspiring battle-cry increases the mobility of group members by 100.

Revision as of 17:22, 3 September 2010

Image:Silach.PNGStrongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveller class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.


Icon Name Function Operating principle
File:Countering.png Countering With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. Without this skill a character can not parry melee attacks.
Image:Obezoruzhivanie.png Disarming The enemy will be disarmed at once, and will not be able to attack with weapon for some time. Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.
Image:Regen_zdorovya.png Health Regeneration Health of the fighter recovers faster than usual. Without this skill a character out of combat health regenerates slowly.
Image:Light_Armor.png Light Armor This ability allows the athlete to wear mail type of protective gear. Without this skill a character cannot wear mail armor
Image:Silniy_udar.png Powerful Blow Strongman's attack caused a forceful damage, directly depended on the hero's power. Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
Image:Battle_cry.png War Cry The inspiring battle-cry increases the mobility of group members by 100. Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average.


The distribution of abilities on levels

At character level 9

  • Powerful Blow level 1 - Make the character strike powerfully, directly depends on the strength of character
  • Light Armor Level 1 - Allows you to wear mail protective gear
  • Health Regeneration Level 1 - Character regenerates health faster out of combat

At character level 16 (alone with the corresponding skills of a new class)

  • Powerful Blow level 2
  • Countering Level 1 - Increases the time parry

At character level 18 (alone with the corresponding skills of a new class)

  • War Cry Level 1 - Increases mobility of the group
  • Powerful Blow level 3

At character level 20 (alone with the corresponding skills of a new class)

  • Disarming level 1 - With a certain probability disarms the enemy
  • Retreat level 2

At character level 24 (alone with the corresponding skills of a new class)

  • Weakening level 4
  • Fire Sword Level 4

At character level 26 (alone with the corresponding skills of a new class)

  • Retreat Level 3

At character level 34 (alone with the corresponding skills of a new class)

  • Powerful Blow level 4

At character level 38 (alone with the corresponding skills of a new class)

  • Weakening level 5

At character level 42 (alone with the corresponding skills of a new class)

  • Powerful Blow level 5
  • Fire Sword level 5

At character level 48 (alone with the corresponding skills of a new class)

  • Powerful Blow level 6

At character level 52 (alone with the corresponding skills of a new class)

  • Fire Sword Level 6

At character level 54 (alone with the corresponding skills of a new class)

  • Powerful Blow level 7

At character level 56 (alone with the corresponding skills of a new class)

  • Powerful Blow level 8

At character level 58 (alone with the corresponding skills of a new class)

  • Fire Sword level 7
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